Tag: spherical perspectives

VR art based on handmade drawings and learn about immersive drawings, equirectangular and cubical projections

Elizabete: Hat, Fruit or Flute?

Elizabete: Hat, Fruit or Flute © Lufo Art Name: Elizabete: Hat, Fruit or Flute? Dimensions: DIN A3 (420 x 297 mm) Technique: Handmade equirectangular perspective in ink and watercolour Year: 2017 VR Panorama Elizabete’s artwork has a special distortion that allows the creation of a 360º virtual environment (click and drag the panorama below to open the virtual environment in full screen). The story behind “Elizabete: Hat, Fruit or Flute?” In 2017, Giovanni Di Rosa (a student from my drawing class at the University of Salerno) invited me to join him for some live drawing sessions at the Godot Art Bistrot in Avellino, Italy. I attended a total of four concerts and drew while artists like Mary Ocher, Campos Band, Raoul Vignal and Elizabete Balčus performed on stage. Elizabete, a psychedelic musician and sound artist from Latvia, uses fruits and vegetables in her compositions, creating unique, pumping, alive, and extraterrestrial sounds. I captured the experience of live listening to Elizabete in a 360º drawing structure, which can be converted into a virtual environment. Furthermore, the resulting artwork was turned into a 360º video available on YouTube, which combines my artwork and Elizabete’s music, and illustrates the mix of personal impressions and technical precision. Here below there are some details, click and navigate the gallery to have more info about them. Did you spot every detail in the entire drawing? Are you interested in buying this artwork? Do you have questions about it? Write me a message using the form below and I will get back to you as soon as possible. Please enable JavaScript in your browser to complete this form.Name *FirstLastEmail *Country *Name of the artwork *Are you interested in buying: * Original Copy (Digital Print) Personalised Copy (Original watercolour on top of a printed outline) Your message * Submit The Creative Process The creative process behind Elizabete Balčus’ drawing The creative process for Elizabete Balčus’ drawing started in October… Read More lufoartMay 29, 2024 Digital Media Art Project: The Musicality of Drawing The concept “Musicality of Drawing” explores how to express music… Read More lufoartJune 5, 2022 Digital Media Art Project: The Starting Point This is the first entry aim to document the evolution… Read More lufoartFebruary 23, 2022 VR art based on handmade drawings and their innovation VR handmade drawings: enlarging the view I mentioned the VR art… Read More lufoartDecember 31, 2018 Check other artworks Elizabete: Hat, Fruit or Flute?

Image for a digital media art project: drawings result from the live painting session at the Godot Art Bistrot, Avellino, Italy © Lucas Fabian Olivero, 2017

Digital Media Art Project: The Starting Point

This is the first entry aim to document the evolution of my digital media art project. This project is part of the PhD program in Digital Media Art “DMAD” that I’m currently following. Consequently, I will use this digital journal to collect milestones, inspirations, concepts, intentions, advancements, technologies, improvements, etc.  The entries will go forward and back, diving through key concepts. However, they will do it not in a crazy and uncontrolled path, but following the art and communication based research methodology a/r/cography (da Veiga, 2019, p. 335). So, I start explaining the research background and the very first inspiration for the project development. Background My research in the field of Digital Art is very new. However, I have previously researched in the field of drawing, focusing in immersive perspectives with applications in design, architecture and engineering (check here a list with my full research). In fact, between 2017 and 2021 I completed a first research PhD in which I developed techniques for handmade immersive drawings. Such drawings have the particularity that can be converted into VR environments. Important milestones of this research were the first systematic definitions of cubical perspective (Olivero et al., 2019, Araújo et al., 2020). The goal was achieved with the help of my advisors Adriana Rossi and António Bandeira Araújo. Although it keeps going ahead, the investigation settled a transition point almost one year ago with the issuing of “Hybrid Immersive Models from Cubical Perspective Drawings” on March 2021 (Olivero, 2021) (Figure 1). Figure 1: Studies about immersive perspective a) Cubical perspective b) Equirectangular perspective c) Geometrical proportions of the project (c) Immersive navigation (e, f) © Lucas Fabian Olivero On the artistic practice My interest for immersive drawings started during 2017. Back then, I shared classroom giving lessons with Bruno Sucurado in Italy. Meanwhile, Bruno was already practicing these kind of illustrations and introduced me to the equirectangular perspective (Olivero & Sucurado, 2019). So, I got interested in the technique, learned some basic principles, and started to practice it. After that, I was invited to a cycle of live music presentations at the Godot Art Bistrot, Avellino, Italy (Olivero, 2017). As a result, I started to test spherical anamorphosis within live drawing sessions: I attended a total of four events and produced one equirectangular drawing for each of them (Figure 2). https://lufo.art/wp-content/uploads/2022/03/WhatsApp-Video-2017-09-22-at-01.14.31.mp4 Preparing for the drawing session © Lucas Fabian Olivero, 2017 The exhibition of Hybrid Immersive Models Visitors watching the VR results Figure 3: “HIMmaterial: exploring new hybrid media for immersive drawing and collage” at ARTECH 2019, Braga, Portugal, 2019 Closing Currently, the use of spherical anamorphosis within digital art exhibitions requires a big intellectual effort (both from the artist and the visitors), great oral communication skills, and the presence of the artist for a peer-to-peer communication. Consequently, such a setup limits both the artist and the artworks. However, with the current theoretical developments existing for spherical perspectives in the field of drawing it should possible to find a straightforward way for appreciating these exhibitions. In other words, this digital media art project should bring a new way of experimenting spherical anamorphosis that might release the artist and the audience and, therefore, improve the artworks, the exhibition, and the experience of the audience. Bibliography Araújo, A. B., Olivero, L. F., & Antinozzi, S. (2019). HIMmaterial: Exploring new hybrid media for immersive drawing and collage. In P. Arantes, V. J. Sá, P. A. Da Veiga, & F. M. Adérito (Eds.), Proceedings of ACM ARTECH conference (ARTECH2019) (pp. 247–251). ACM Press. https://www.doi.org/10.1145/3359852.3359950   Araújo, A. B., Olivero, L. F., & Rossi, A. (2020). A Descriptive Geometry Construction of VR panoramas in Cubical Spherical Perspective. Diségno, 6, 35–46. https://doi.org/10.26375/disegno.6.2020.06   da Veiga, P. A. (2019). A/r/Cography: Art, Research and Communication. In Proceedings of the 9th International Conference on Digital and Interactive Arts. Association for Computing Machinery. https://doi.org/10.1145/3359852.3359859   Olivero, L. F. (2017, October 3). Live art painting sessions [Art Exhibition]. Godot Bistrot, Avellino Italy.   Olivero, L. F. (2018a, January 21). 360 Points of View [Art Exhibition]. Eco Bistrot, Salerno, Italy.   Olivero, L. F. (2018b, October 3). 360 Points of View [Art Exhibition]. Passo Duomo, Salerno, Italy.   Olivero, L. F. (2021). Hybrid Immersive Models from Cubical Perspective Drawings—Modelli Ibridi Immersivi da Disegni in Prospettiva Cubica [PhD Thesis]. University of Campania “Luigi Vanvitelli.”   Olivero, L. F., Rossi, A., & Barba, S. (2019). A codification of cubical projection for the generation of immersive models. Diségno, 4, 53–63. https://www.doi.org/10.26375/disegno.4.2019.07   Olivero, L. F., & Sucurado, B. (2019). Analogical immersion: Discovering spherical sketches between subjectivity and objectivity. ESTOA. Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca, 8(16), 47–59. https://www.doi.org/10.18537/est.v008.n016.a04